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Pengembangan Sistem Penyemprotan pada Platform Pesawat tanpa Awak Berbasis Quadcopter untuk Membantu Petani Mengurangi Biaya Pertanian dalam Mendorong Konsep Pertanian Pintar (Smart Farming) Image
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Pengembangan Sistem Penyemprotan pada Platform Pesawat tanpa Awak Berbasis Quadcopter untuk Membantu Petani Mengurangi Biaya Pertanian dalam Mendorong Konsep Pertanian Pintar (Smart Farming)

This study aims to develop the technology of unmanned aircraft for agricultural purposes in realizing the food security of Indonesia. One of the main problems of agriculture in Indonesia is the high cost of agriculture especially the use of chemicals, fertilizer to labor. During this time farmers spend resources such as fertilizer to all plants without the required portion. So it should be attempted an engineering that can reduce the cost of agriculture in terms of labor USAge for fertilizing activities and spraying of pests are relatively expensive. The method that will be used for the problem is to make a prototype of pest spraying system by using liquid media on platform unmanned Aerial Vehicle (UAV) with quadcopter base. Stages in this research include: desk assessment, making of design requirement objective, conceptual making and basic design and making real prototype UAV. The performance of the spraying results is done flight stability test and pest spraying performance. The test results show that the prototype UAV platform using 0.5 litres liquid media, capable of spraying an area of 2 m2 with a flying time of 10 minutes with a height of 70 cm from the ground. The results of this test will be developed further to be made a larger platform dimensions and capability of transport.
Estimasi Cadangan Batubara Dengan Software Tambang Pada Pit De Disite Bebatu PT. Pipit Mutiara Jaya Kabupaten Tana Tidung, Kalimantan Utara Image
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Estimasi Cadangan Batubara Dengan Software Tambang Pada Pit De Disite Bebatu PT. Pipit Mutiara Jaya Kabupaten Tana Tidung, Kalimantan Utara

Lokasi penambangan PIT DE PT. Pipit Mutiara Jaya, Site Bebatu dengan lahan seluas 3.024 Ha terletak di Desa Bebatu Kebun, Kecamatan Sesayap Hilir, Kabupaten Tana Tidung, Provinsi Kalimantan Utara. Metode estimasi yang digunakan yaitu metode sayatan penampang (cross section) yang berdasarkan pada pedoman rule o f gradual changes dan rule o f nearest point. Estimasi pedoman rule o f gradual changes didapatkan total cadangan terkira adalah 2.605.121,944 ton, volume material gambut adalah 811.218,008 m3, volume material softclay adalah 4.413.869,289 m3, volume mixing adalah 2.206.934,637 m3 dan volume material hardclay adalah 11.638.177,066 m3. Perhitungan berdasarkan pedoman rule o f nearest point sebagai berikut: total cadangan terkira adalah 3.047.878,132 ton, volume material gambut adalah 918.114,558 m3, volume material softclay adalah 5.040.942,037 m3, volume mixing adalah 2.520.471,018 m3 dan volume material hardclay adalah 12.858.788,961 m3. Nilai stripping ratio dari hasil kedua perhitungan adalah sebagai berikut: untuk pedoman rule o f gradual changes dengan nilai SR 7,32 BCM : 1 ton dan untuk pedoman rule o f nearest point dengan nilai SR 7 BCM : 1 ton.
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Analisis dan Rancangan Prototipe Manajemen Dokumentasi Rekayasa Perangkat Lunak Image
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Analisis dan Rancangan Prototipe Manajemen Dokumentasi Rekayasa Perangkat Lunak

In our department, lectures found that students are difficult to create documentation, especially software documentation. Besides, software documentation is an important handbook in a software engineering. We need tools to help students or people that learn software engineering to create software documentation. This paper explains how to analyze and design a prototype for software documentation management. We propose three steps to do: problem analysis, prototype development and evaluation. First, we do the problem analysis by defining the component inputs, documentation management models and printing process. Then, the prototype is developed with object oriented software analysis and design. Finally, we create a traceability table and conduct a design testing in the evaluation step. At the result, we build analysis and design for a prototype to manage software engineering documentation with six use cases. The evaluation is conducted which well modeling the functional requirements. 26 errors are found and already refined in the documentation report. We ensure that this design is ready to implement.
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